﻿using System;
using ProjScan.RecordManager;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.Prefab
{
	// Token: 0x020001D4 RID: 468
	[SkinnedMeshRenderRuleAttr]
	internal class SkinnedMeshRenderer_MotionVector : RecordRuleImp<SkinnedMeshRendererAssetData, SkinnedMeshRendererRecordManager>
	{
		// Token: 0x06000EB4 RID: 3764 RVA: 0x0004265C File Offset: 0x0004085C
		protected override bool IsOK(SkinnedMeshRendererAssetData assetData)
		{
			return !assetData.hasMotionVectors;
		}
	}
}
